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Magic duels forum
Magic duels forum










The use of this information in articles can be considered fair use because: It illustrates the topic of our articles, and no equivalent free and accurate information is available. This information may be owned by Multiverse: Magic the Gathering, which is owned by Wizards of the Coast.

magic duels forum

The information on this wikia was found on: or came from Magic the Gathering: Duels of the Planeswalkers: (Xbox 360 and PC Version's) The Information was gathered from Magic 2011. So it will be used in a way that qualifies as Fair Use under US Copyright Law. "My battle cry reaches ears far keener than yours." Put a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token onto the battlefield. (You’ll learn about phases and the stack in a bit.) A sorcery has its effect-in other words, you follow the instructions on the card-then you put it into your graveyard, which is the game term for your discard pile. You can’t cast it when another spell is on the stack. You can cast a sorcery only during a main phase of one of your own turns. I see what you mean about conserving gems so that the first 5 scripted spells can be cast, that would be nice too.A sorcery represents a magical incantation.

magic duels forum

It would be really nice if the combat scripting menu had just one more command, "Always cast a specific spell" And then no matter what happens: assassination, scout discovered in province, army attacks, your side routs, the enemy routs if that action slot is hit and your mage has enough gems, he casts the spell.

magic duels forum

If the enemy is routing, gem usage can get turned off, so you: teleport in, fire off your magic duels, and now your immobile god (for example) is stuck in an enemy province with no way out, until you build a lab or the enemy attacks so you can actually cast returning. If the opposing army only has 3 leaders, and they are all astral mages, you can rout the opposing forces.

magic duels forum

As you say, the only solution with the current game code is to give your mage enough gems that he won't run out even if he goes nuts with fatigue reduction gems.Īnd even if you give him enough gems, you can still get into trouble.












Magic duels forum